

And Exodus’s open areas only enhance this specific sense of place.
#P metro exodus series
The series is, as always, evocative in its atmosphere and the interactions it affords the player, such as allowing you to wipe the condensation off your gas mask with a press of a button.

Other segments, though, take advantage of the world’s openness by providing multiple routes to do things like infiltrate a train yard, one of which might bypass a cluster of zombie-like humanoids entirely or drop Artyom right into their toxic nest.

The game is still driven by story segments, many of which fall back on the Metro series’s familiar brand of desperate survival horror players creep around in the dark to conserve resources before a firefight breaks out or before massive spiders skitter through the rays of a draining flashlight. All around you, mutants search for food, and bandits survey the wasteland from within ramshackle fortifications. Artyom is now free to roam wide-open spaces-to peek into desolate houses for abandoned supplies and scout points of interest from a distance. 4A Games’s epic Metro: Exodus expands the series beyond those familiar claustrophobic tunnels, placing Artyom’s gaze firmly on the horizon as he and his companions journey across Russia by train, searching for a new home free from the ravages of humanity.Īppropriately, the game’s metaphor for its expanded world is to make parts of it literally open for the player. As seen through the eyes of Russian soldier Artyom, people in the subway tunnels beneath an irradiated Moscow cobbled society back together from the ruins of the old world while dealing with mutants, sickness, and rival factions built on all-too-familiar forms of extremism. Previous Metro games found texture through their limited scope.
